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WALL•E: The Video Game

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Developed by: Heavy Iron Studios (PS3, Xbox 360, Wii)
Helixe (DS)
Asobo Studio (PC, PS2, PSP)
Published by: Play THQ
Platforms: PC, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360
Release date: June 24, 2008 (North America)
July 4, 2008 (Europe)
September 4, 2008 (Australia)
December 11, 2008 (Japan)
March 13, 2009 (Mac in Europe)
WALL•E: The Video Game is a game adaptation of the movie of the same name. The game was developed and published by Play THQ for multiple platforms. The game was released in North America on June 24, 2008, to Europe on July 4, 2008, and Australia on September 4, 2008. The game was also released in Japan on December 11, 2008, although not officially available on the Xbox 360 or any PC.

WALL•E was fairly well reviewed by critics. The game's best received version was the PSP version, which was 64 out of 100 on the Metacritic scale. Though it was highly criticized, IGN praised the PSP adaption as "... one of the most solid film to game adaptations we've seen in a while."

Marc Vulcano was Senior Animation Director for the video game. He had just left Sony Pictures Imageworks where he worked as a Senior Character Animator for films like Beowulf and others. Before he was at Imageworks he worked as an animation director and supervisor for Big Idea Productions's VeggieTales.

The PC version includes demos for the video games Ratatouille and Cars.


The PlayStation 3, Wii, and Xbox 360 versions feature nine explorable worlds. The Microsoft Windows, PlayStation 2, and PlayStation Portable versions feature eighteen worlds, and the Nintendo DS features fourteen explorable worlds. The Wii is the only version of the game that features 3 head-to-head multiplayer modes, while the Nintendo DS version feature co-op modes playable as WALL•E or EVE. As the player plays through the levels of the Nintendo DS version, they unlock clips from the movie viewable at any time. The PlayStation 2, PSP and Windows versions allow the player to use music to summon reject bots throughout the game. The story mode seems to be altered the character's roles and different from the movie such as WALL•E can commonly use its laser, EVE is tasered by AUTO (referenced to WALL•E being tasered in the original.), WALL•E repairing EVE (in the original, EVE tries to repair WALL•E), and WALL•E survived from getting crushed by the Holo-Detector.


  • Welcome to Earth
  • Directive
  • The Sandstorm
  • Life on the Axiom
  • Good Intentions
  • Time Together
  • 100% Unsanitary
  • Captain's Orders
  • EVE Loves WALL*E




  • Health Charge (Yellow):WALL•E and EVE can replenish their health by collecting Health Charges. They can be found in Red or Grey BnL Crates.
  • Energy Charge (Blue):Energy Charges are used to open Energy-locked doors. Look for them when you destroy Blue BnL Crates.
  • Laser Charge (Red):Laser Charges replenish WALL•E's laser gauge. Look for Laser Charges when you destroy Red or Grey BnL Crates. You may also collect these from the Laser Recharge Stations.
  • Artifact: Collect artifacts while on Earth and on the Axiom. When you collect an artifact, you are rewarded with a humerious animation of WALL•E. You can only collect an artifact after you have seen it in First Person View mode.

Gameplay Objects

  • Junk Piles: Junk Piles can be used to create multiple cubes.
  • Sunbeam: Stand under a Sunbeam to replenish all of WALL-E's health.
  • Junk Cube: WALL-E can create Junk Cubes from Junk Piles and use them to interact with objects in the envronment.
  • Magnetic Cube: Throw a Magnetic Cube and watch what happens. The stored magnetic power in the BnL Cube will stun enemies and move larger Magnetic Cubes.
  • Explosive Cube (Red and Yellow): WALL-E can throw an Explosive Cube.


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